Ziqun (Helena) Hua

Ziqun Hua focuses on the universal possibility and application of the combination of technology and design.

Ziqun Hua graduated from the University of Shanghai for Science and Technology majoring in mechanical design and automation (BA) in 2020.

Then, studying integrated industrial design (Msc) at Loughborough University led her to focus on the practice of AI-related smart technologies in inclusive design for minority groups. During her studies at the Royal College of Art, she further expanded the discussion of inclusive design in the context of the future post-Anthropocene, that is, whether it is possible for us to extend the approach of inclusive design to be about Design applications for other creatures in nature.

Helena_Huahua@163.com

︎Portfolio 2020
︎CV




Ziqun (Helena) Hua

Ziqun Hua focuses on the universal possibility and application of the combination of technology and design.

Ziqun Hua graduated from the University of Shanghai for Science and Technology majoring in mechanical design and automation (BA) in 2020.

Then, studying integrated industrial design (Msc) at Loughborough University led her to focus on the practice of AI-related smart technologies in inclusive design for minority groups. During her studies at the Royal College of Art, she further expanded the discussion of inclusive design in the context of the future post-Anthropocene, that is, whether it is possible for us to extend the approach of inclusive design to be about Design applications for other creatures in nature.
Helena_Huahua@163.com

︎Portfolio 2020
︎CV

“Dandelion”
2100

2023

If every seed had the freedom to fly and suitable growth.

Ziqunhua's "Dandelion" installation attempts to explore the possibility of inclusive design centered on plants. "When plants are the protagonists of the city, is it possible for us to apply technology to help different plant individuals achieve the same freedom of rights? Such as flying and find suitable habitat"

The installation is divided into two parts: a 3D-printed wind appendage that looks similar in principle to sycamore seeds,and a wind-powered automated assembly system ​(wilding infrastructure) that collects the seeds and attaches them to these wings.

The assembly system is adapted from complex industrial vibrating feed bowl machinery. In a futuristic scenario,biodegradable fabric catch nets collect possible organic matter.

Then the vibration is generated under the action of the wind and the screening and sorting of materials is thus completed.

Meanwhile another feed bowl sorts the 3d printed wind attachment.

The two meet at the port and complete the piggyback.

Finally, the hooper used to collect the assembled parts will complete the flight (seeding) in the appropriate wind direction and wind force to release the parts, and finally reach the most habitable habitat.


︎Equipment instruction file
︎Flying Function video
︎Flying wind

Buzz


2021


Inclusive design of instrumental ensemble practice for visually impaired people under 25

Using artificial intelligence to identify and analyse the visual cues in the instrumental ensemble scene and then convert the information into corresponding vibration signals, which will ultimately help shorten the ensemble. The use of artificial intelligence to identify and analyse the visual cues in the instrumental ensemble scene and then convert the information into corresponding vibration signals will ultimately help shorten the ensemble practice process for the visually impaired and give sighted people some inspiration to learn the instrument.


More details in this link 👀️


MUTANT FACTORY


2022
(Teamwork)

Utilizing GPS technology to effectively track the distribution of fish populations, the future outlook regarding the survival and variation of fish quantities is deduced based on existing pollution data. In the future, individuals will be able to track real-time variations in fish populations at desired marine locations through this platform. This will allow them to immerse themselves in corresponding marine environments and experience the variations in fish population morphology using AR/VR technology. The project employs VR game modelling to simulate the evolution of fish populations and marine environments, enabling people to experience these monumental changes within the gaming process for better empathy.


Full Presentation 💬️
Interface Prototype 🤖️